Welcome to The Eye Of Terror

•March 30, 2009 • 2 Comments

 

   

Welcome to the Eye of Terror! the blog about warhammer. the blog is run by hippiefreak12 and his friend siegetank, this blog had 2 other members who are now inactive. This blog is about warhammer and any other stuff that the other admins wanna talk about also here are some friends of this blog.

So if theres anyone who can ask anything or contribute anything please go ahead and until then please enjoy the blog as much as me and my friends and fun making it.

Adeptes Astartes at attention

Salute

The many pages are scourced from many sites dedicated to the topic like wikipedia.  Those pages are a bunch of stuff collected from other sites so all of you can easily see them in one.  i’m not saying their all mine if it was then i dont know what would happen so plz dont give credit to me give it to them.

By his, glorious name.

Well well well

•February 8, 2010 • Leave a Comment

Well someone in the DOW2 Forums have found several videos regarding chaos thanks to chrisy05

http://www.gametrailers.com/video/multiplayer-gameplay-dow-ii/61542

http://www.gametrailers.com/video/chaotic-expansion-dow-ii/61540

http://www.gametrailers.com/video/free-for-all-multiplayer-dow-ii/61533

http://www.gametrailers.com/video/singleplayer-gameplay-dow-ii/61532

I will cover the main stuff here

First things first: Heroes, we have 3 each for different god

Chaos Lord is Khorne

Plague Champion is Nurgle

Chaos Sorcerer is Tzeentch

I did also see the full unit list

  • Chaos Heretics
  • Chaos Space Marines
  • Havocs
  • i cant make this one out
  • Chaos Dred
  • Blood Crusher
  • Plaguemarines
  • Great unclean one
  • Predator

Honestly i am dissapointed

Heres how i would have done it

  • Chaos Heretics
  • Chaos Space Marines (with the upgrades) so that counts as bezerker and rubric marines
  • Havocs (with upgrades)
  • Noise Marines (sound cannons like the plasma devastator)
  • chaos dread
  • Possessed
  • Plaguemarines
  • Great unclean one

really i has actually VERY VERY pleased with the list except for one no wait few units!

SLAANESH GODDAMMIT, WHY CANT U ADD A SINGLE UNIT FROM HIM/HER? NOISE MARINES WORK PERFECTLY NOTHING PERVERTED WITH SOUNDS THAT CAN CRUSH YOUR EARDRUM

WHERE THE FUCK ARE THE POSSESSED MARINES!?!

AND LAST BUT NOT FUCKING LEAST: CHAOS TERMINATORS I DONT CARE WE WANT THEM NOW!

this worked out just fine~!

thats all lets hope that the units i said will either be added for real or just an upgraded units

REJOICE! BROTHERS, YOUR SLAVERY TO THE FALSE EMPEROR ENDS THIS YEAR!

a lil’ lol and some pics

•February 5, 2010 • Leave a Comment

Well contrast to what i said below this post we do have some other heavy weapons and i totally forgot about plague marines

and be happy, the screamer killer was removed not the carnifex itself

oh yeah thanks to gamespot

REJOICE! BROTHERS, YOUR SLAVERY TO THE FALSE EMPEROR ENDS THIS YEAR!

oh yeah today we find Fallout: New Vegas Teaser YESSSSS! oh yeah, i started playing fallout 3 and reading about fallout 1 & 2 now its time for Vegas!  They did California, The DC Area,  Alaska, (in simulation) pittsburg, Maryland Point lookout park, space o-o, and now Vegas, where to next? irradiated beaches of florida? the hillbilly infested regions of texas? or the city of Chicago or New york?

Chaos Vid

•February 5, 2010 • Leave a Comment

We got ourselves a trailer in our hands!

Click

The voice is odd but oh well

First we see some good lightning claws

Then we see the chaos lord with power sword against force commander with chainsword

Then the next interesting thing is the chaos lord with a huge mace followed by the upgraded chaos space marines who devoted to khorne

Then we see the chaos dreadnought

Then we see some movie graphics stuff, maybe some cutscenes???

Also if u caught some blue/purple bolts, im guessing thats the sorcerer

the voice is…wow…its horrible

hopefully that voice wont be leading us into battle

Now heres the thing.  i think relic is trying their best not to make the space marines=the chaos space marines or spikey marines

So heres how it goes,

You have the Scout and the Heretic seems fair

Now we got the Devastator, thats the havoc for the csm, but wait, we got a devastator with with the heavy bolter AND the plasma cannon, for what we know so far, we got the havoc that can be upgrade to be the…fuck it lemme explain it this way

  • Heretics=Scouts ones got shrines and live bombs, we got infiltrate and bombs!
  • Devastator marines (with heavy bolters<Havocs, they can have autocannons, damn thats harsh, and lasguns, taking the plasma cannon with it, 2 units in one
  • Tactical Marines<Csms they can have inferno bolts, which are like plasma guns (mainly), then chainaxes+plasma pistols…damn no need for raptors there
  • Assault marines<Berzerkers(upgraded csm) they got chainaxes and bolters? hell we got plasma pistols and chainaxes
  • Then get got our plasma cannon one against the las cannon havoc, dammit i wanted noise marines
  • Dreadnought, a power hydraulic fist against a missile pod and claw attached chaos dreadnought..great
  • Razorbacks??? we got nothing there
  • Predator and Chaos Predator, no changes there
  • AND THEN WEZ GOT US THE TERMINATORS AND IF THEY BRING THE OBLITERATORS IMMA GONA KILL EM BECUZ WE FUKKEN NEED CHAOS TERMINATORS.
  • oh yeah great unclean on ftw

lets just hope for the noise marines and possessed! fuck raptors i never use them in dow1 what makes u think that i want them back? they are cool tho :D

REJOICE! BROTHERS, YOUR SLAVERY TO THE FALSE EMPEROR ENDS THIS YEAR!

CHAOS UNITS-TIER 1

•February 3, 2010 • Leave a Comment

ITS FINALLY HERE BABY AND HERE IT IS

THANKS FOR THE INFO DAWN OF WAR II COMMUNITY!

You’ve had a look at the Librarian, Wraithguard, Weirdboy, Tyrant Guard and Genestealer brood. They are powerful new units bolstering the ranks of the armies in Dawn of War II. Chaos will also be fighting for control of Aurelia, when the Chaos Rising expansion launches in March, and today we’ll begin a featured series that takes a closer look at the units that have succumbed to the Dark gods of Chaos.

When Chaos players choose their hero before the start of a multiplayer match, they will also be choosing which of three Chaos gods that they will follow. This will effect things like the benefits that you get from your shrines or worshipping Heretics.

Chaos Heretics

Although they are lightly armed, Heretics are incredibly useful unit for the Chaos player. These melee units have a number of key abilities that will support your main force. Shrines and worshipping Heretics are a mainstay for Chaos players and can often be found near parts of the map that are highly contentious.

Availability: Tier 1

Abilities:
Doom Blast – Make a Heretic explode with chaos energy, damaging nearby enemies.

Worship – This ability is toggled on and off. It sends the Heretics into an unholy veneration of a Dark God, immobilizing the squad but granting nearby Chaos allies benefits such as increased hitpoint regeneration or infiltrating them so they are not visible to the enemy. The exact benefits are determined by the hero that you have chosen.

Chaos Shrine – Construct a shrine to one of the Dark Gods. Shrines can damage enemies, heal your units, infiltrate nearby units, or summon units from the Warp to fight for you. Each of the three gods provides different benefits through the shrine and these are enhanced by ordering your Heretic squad to worship at the shrine. Requires Tier 2.

Upgrades:
Aspiring Champion – An Aspiring Champion is added as a leader to the squad. The Champion increases the durability of the squad, and detects infiltrated units.

Grenade Launchers – Equips four squad members with grenade launchers that are effective against groups of enemies and enemies in buildings. Replaces the Doom Blast ability with Grenade Barrage.

Chaos Space Marines

The backbone of the army, Chaos Space Marines are tactically adaptable infantry that can be equipped with multiple weapon upgrades. Their versatility is enhanced by their ability to absorb a great deal of damage.

Availability: Tier 1

Upgrades:
Eternal War – Permanently increases the melee and ranged damage of the squad.

Mark of Khorne – Dedicating your Chaos Space Marines to the god Khorne changes the squad’s weaponry to mighty chainaxes and plasma pistols, which are effective against all targets. Requires Tier 2.

Mark of Tzeentch – Dedicating your Chaos Space Marines to the god Tzeentch allows them to wield bolters equipped with Inferno Bolts, which are effective against heavy armor and vehicles. Requires Tier 2.

Aspiring Champion – An Aspiring Champion is added as a leader to the squad. The Champion increases the durability of the squad, and detects infiltrated units. Requires Tier 2.

Chaos Havocs

Havocs are the heavy weapons teams for the forces of Chaos and come equipped with a Heavy Bolter that is capable of slaughtering and suppressing infantry. They are best used to kill at long range and can lay waste to vehicles or infantry, depending on their loadout.

Availability: Tier 1

Upgrades:
Mark of Tzeentch – Dedicate your Havocs to Tzeentch and gain powerful lascannons, effective against vehicles. Requires Tier 2.

Mark of Khorne – Dedicate your Havocs to Khorne to wield autocannons. This upgrade also increases their rate of fire with each kill. Requires Tier 2.

My Thoughts

Well that really explains of “Choosing your own god” theory and its true, for the most part.

In the beginning it says after you choose your hero, you must choose a god

It says 3 Gods.  Now who might those gods be?

Well lets have a look at this

We’ve got

  • Bloodletters and Blood Crushers
  • Plague Marines
  • (Most importantly) Great Unclean one

What do these guys have in common? Well i think they come in the units without even devoting yourself to your god…UNLESS NURLGE IS ALREADY A GIVEN GOD SEEN WITH THE GUO(great unclean one, i wanted to shorten it but oh well i said it…might as well delet-no fuck it) OR IM JUST FUKKEN WRONG AND ITS ALL THE GODS EXCEPT SLAANESH.  We havent seen him.

The units always depend on which god u choose.

It is very clear the the powers of the Gods will affect the entire game, its like 3 races in one, which means favorites, u will probably see everyone playing tzeentch or khorne.

The Heretics (cultists) are a little more useful now (they can suicide!), now they can make shrines, depending on the god.  But whats confusing is of the Chaos Space Marines squads and the Havocs, it states they have upgrades on their god, now is it the god they chose or is it just the upgrade given?

Now we already have plague marines, berzerkers (through khorne), rubric marines (through tzeentch) NOW THEY REALLY NEED SLAANESH NOISE MARINES, NO THEY HAVE IT ALREADY (HOPEFULLY).  WE HAVE SEEN NO “UPGRADES FOR NURGLE” SO ITS EITHER THAT NURLGE UNITS ARE GIVEN TO US AS PRESENTS AND THE OTHER 3 GODS FOR OUR CHOOSING. Or im just entirely wrong and i should just wait and not bitch for answers.

So its official we got 3 special marines depending on what god (and i really hope they change colour) and we need to see the other 3 gods that are confirmed, the 3 heroes, and now the units!

REJOICE! BROTHERS, YOUR SLAVERY TO THE FALSE EMPEROR ENDS THIS YEAR!

New Ork unit

•January 27, 2010 • Leave a Comment

Well here it is folks, we got less than a month and a half for chaos rising to show up and lets see the new unit for orks!

the eldar had little to no healing, only with thier forcefields, space marines have an apothecary, but not all ppl have doctors, for orks, this is the mad dok, but unfortunately, relic could not save the orks from dying, but they did save them from getting thier asses kicked

Today the new ork unit is the Wierdboy

Unit Profile: Ork – Weirdboy

Tue, 01/26/2010 – 3:29pm | by Thunder

Every so often an Ork comes along that is a little bit different than all the others. These Weirdboyz are Ork psykers, conduits for powerful psychic energies generated by masses of greenskins and their enthusiasm and excitement for a fight.

Unit: Weirdboy, a long range support unit and caster. Charge his energy by putting him near da boyz and having them Waaagh!!! shout.

Availability: Tier 2

Abilities:
Zzap – Fry an enemy with psychic power. The charge will periodically jump to other nearby units, friends or foes, damaging them as well.

Warp Vomit – Vomit up the psychic stuff roiling in the Weirdboy’s guts, damaging anyone caught in the spew.

Upgrades:

Bigga Brains – Increase the Weirdboy’s health and grants the Over Dere! ability which allows the Weirdboy to fling nearby Orks through the air without causing them any damage. It’s not quite as graceful as teleportation, but it can get the job done.

Warphead – Increase the Weirdboy’s energy and grants the Foot of Gork ability. The mighty foot of the Ork god Gork is summoned to stomp on enemies, stunning and damaging them.

Warpath – Delays the Weirdboy’s death explosion and grants the Warpath ability. When toggled on, Warpath increases the movement speed of nearby Orks and reduces the damage they take.

Alone, the Weirdboy is a vulnerable caster. When he’s with da boyz though, not only does he gain their protection, he also gains energy faster so he can use his abilities more often. If your Orks use their Waaagh!!! shout, the Weirdboy gains a bunch of energy back all at once, so he can get back in action.

In his support role the Weirdboy has a number of ways to disrupt and damage enemy units, including the spectacular Foot of Gork, which is burned into the terrain after it has knocked enemy units in the area flying. It has a massive energy cost, but beware a Weirdboy in the thick of a frenzied Ork mob. As mentioned above, their energy level can go up in a hurry.

When killed, the Weirdboy floats erratically into the air and erupts with psychic energy, knocking over nearby units. It’s an appropriately Orky end for this unit that bestows the green tide with some not so subtle tricks for their sleeves.

honestly im not dissapointed, an ork psycher is what we needed, while the space marines now get their librarian, the eldars had plenty of magic with them, not to mention that even the tyranids have their own, now we come in full circle with the chaos sorcerer, who is undoublty the second hero for the chaos.  now if there would be any more units, they would be healers

done for now, now we wait….

REJOICE! BROTHERS, YOUR SLAVERY TO THE FALSE EMPEROR ENDS THIS YEAR!

and once again, thanks to Dawn of War II Community

New Eldar Unit

•January 20, 2010 • Leave a Comment

The New unit happens to be TEH WRAITHGUARD!

From Dawn of War II Community

Unit Profile: Eldar – Wraithguard

New to the Eldar Army in Dawn of War II: Chaos Rising will be the powerful Wraithguard. Made of a complex and durable material known as Wraithbone and housing a spiritstone that contains the soul of an Eldar warrior, these technologically advanced squads pack a serious punch with their Wraithcannons.

Unit: Wraithguard. Slow moving short range heavy infantry. They move faster with a warlock nearby but get stunned if the warlock is killed.

Availability: Tier 2

Abilities:
Wriathbone – When activated, this ability increases the Wraithguard’s health regeneration but temporarily disables the unit.

Upgrades:
Warlock –Add a Warlock to lead the squad. Warlocks have Wraithsight which boosts the speed of nearby Wraithguard.

Wraithbone – Grants the Wraithbone ability, allowing Wraithguard to regenerate health. Requires Tier 3.

Although they look similar to the larger Wraithlord, the three member Wraithguard squad is best used at range against enemy infantry. They each carry a smaller, more portable, version of the D Cannon. Unlike the D Cannon though, Wraithguard require no set up time for their weapons before they fire. Enemy infantry squads melt away under fire from Wraithguards, whose durability increases with the Wraithbone upgrade. Although the ability temporarily disables the unit, the health regeneration will quickly heal the unit for its next engagement.

Poor sight hampers the unit’s movement speed, but a Warlock squad leader can be added to significantly increase the Wraithguard’s swiftness. Be watchful for this new weapon in the arsenal of the Eldar in Dawn of War II and Chaos Rising.

So its basically 3 wraithlords that are considered infantry, they can retreat and they have D-Cannons….with no setup time.

That just makes eldar even MOAR cheap, now they have 3 d cannon shooters with no setup time in tier 2??? wow, time to switch to eldar.

Couple of wraithguards, some prisms, avatar, hero, and a seer council would finish the game quite nicely i was expecting Striking Scorpians or fire dragons tho…so whats ork? mad dok? wierdboyz? at this rate, im not going to guess now.

REJOICE! BROTHERS, YOUR SLAVERY TO THE FALSE EMPEROR ENDS THIS YEAR!

Firestorm over Kronus 3.5!(BABY)

•January 16, 2010 • Leave a Comment

You thought this was good…

check his out….

DAAAAAAMN WHERE DID MY DARK CRUSADE GOOOOOO….

CYA THATS ALL AND ITS THE BADASSNESS THAT COUNTS IN A POST!

REJOICE! BROTHERS, YOUR SLAVERY TO THE FALSE EMPEROR ENDS THIS YEAR!