ITS FINALLY HERE BABY AND HERE IT IS
THANKS FOR THE INFO DAWN OF WAR II COMMUNITY!
You’ve had a look at the Librarian, Wraithguard, Weirdboy, Tyrant Guard and Genestealer brood. They are powerful new units bolstering the ranks of the armies in Dawn of War II. Chaos will also be fighting for control of Aurelia, when the Chaos Rising expansion launches in March, and today we’ll begin a featured series that takes a closer look at the units that have succumbed to the Dark gods of Chaos.
When Chaos players choose their hero before the start of a multiplayer match, they will also be choosing which of three Chaos gods that they will follow. This will effect things like the benefits that you get from your shrines or worshipping Heretics.
Chaos Heretics

Although they are lightly armed, Heretics are incredibly useful unit for the Chaos player. These melee units have a number of key abilities that will support your main force. Shrines and worshipping Heretics are a mainstay for Chaos players and can often be found near parts of the map that are highly contentious.
Availability: Tier 1
Abilities:
Doom Blast – Make a Heretic explode with chaos energy, damaging nearby enemies.
Worship – This ability is toggled on and off. It sends the Heretics into an unholy veneration of a Dark God, immobilizing the squad but granting nearby Chaos allies benefits such as increased hitpoint regeneration or infiltrating them so they are not visible to the enemy. The exact benefits are determined by the hero that you have chosen.
Chaos Shrine – Construct a shrine to one of the Dark Gods. Shrines can damage enemies, heal your units, infiltrate nearby units, or summon units from the Warp to fight for you. Each of the three gods provides different benefits through the shrine and these are enhanced by ordering your Heretic squad to worship at the shrine. Requires Tier 2.
Upgrades:
Aspiring Champion – An Aspiring Champion is added as a leader to the squad. The Champion increases the durability of the squad, and detects infiltrated units.
Grenade Launchers – Equips four squad members with grenade launchers that are effective against groups of enemies and enemies in buildings. Replaces the Doom Blast ability with Grenade Barrage.
Chaos Space Marines

The backbone of the army, Chaos Space Marines are tactically adaptable infantry that can be equipped with multiple weapon upgrades. Their versatility is enhanced by their ability to absorb a great deal of damage.
Availability: Tier 1
Upgrades:
Eternal War – Permanently increases the melee and ranged damage of the squad.
Mark of Khorne – Dedicating your Chaos Space Marines to the god Khorne changes the squad’s weaponry to mighty chainaxes and plasma pistols, which are effective against all targets. Requires Tier 2.
Mark of Tzeentch – Dedicating your Chaos Space Marines to the god Tzeentch allows them to wield bolters equipped with Inferno Bolts, which are effective against heavy armor and vehicles. Requires Tier 2.
Aspiring Champion – An Aspiring Champion is added as a leader to the squad. The Champion increases the durability of the squad, and detects infiltrated units. Requires Tier 2.
Chaos Havocs

Havocs are the heavy weapons teams for the forces of Chaos and come equipped with a Heavy Bolter that is capable of slaughtering and suppressing infantry. They are best used to kill at long range and can lay waste to vehicles or infantry, depending on their loadout.
Availability: Tier 1
Upgrades:
Mark of Tzeentch – Dedicate your Havocs to Tzeentch and gain powerful lascannons, effective against vehicles. Requires Tier 2.
Mark of Khorne – Dedicate your Havocs to Khorne to wield autocannons. This upgrade also increases their rate of fire with each kill. Requires Tier 2.
My Thoughts
Well that really explains of “Choosing your own god” theory and its true, for the most part.
In the beginning it says after you choose your hero, you must choose a god
It says 3 Gods. Now who might those gods be?
Well lets have a look at this
We’ve got
- Bloodletters and Blood Crushers
- Plague Marines
- (Most importantly) Great Unclean one
What do these guys have in common? Well i think they come in the units without even devoting yourself to your god…UNLESS NURLGE IS ALREADY A GIVEN GOD SEEN WITH THE GUO(great unclean one, i wanted to shorten it but oh well i said it…might as well delet-no fuck it) OR IM JUST FUKKEN WRONG AND ITS ALL THE GODS EXCEPT SLAANESH. We havent seen him.
The units always depend on which god u choose.
It is very clear the the powers of the Gods will affect the entire game, its like 3 races in one, which means favorites, u will probably see everyone playing tzeentch or khorne.
The Heretics (cultists) are a little more useful now (they can suicide!), now they can make shrines, depending on the god. But whats confusing is of the Chaos Space Marines squads and the Havocs, it states they have upgrades on their god, now is it the god they chose or is it just the upgrade given?
Now we already have plague marines, berzerkers (through khorne), rubric marines (through tzeentch) NOW THEY REALLY NEED SLAANESH NOISE MARINES, NO THEY HAVE IT ALREADY (HOPEFULLY). WE HAVE SEEN NO “UPGRADES FOR NURGLE” SO ITS EITHER THAT NURLGE UNITS ARE GIVEN TO US AS PRESENTS AND THE OTHER 3 GODS FOR OUR CHOOSING. Or im just entirely wrong and i should just wait and not bitch for answers.
So its official we got 3 special marines depending on what god (and i really hope they change colour) and we need to see the other 3 gods that are confirmed, the 3 heroes, and now the units!
REJOICE! BROTHERS, YOUR SLAVERY TO THE FALSE EMPEROR ENDS THIS YEAR!

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