Necron summary
lets talk about necrons!
Necrons are an ancient race, even outdating the eldar themselves. they are the reason why the eldar number shortened. mant billion years ago, even before man stood upright the race called the necrontyr lived. There lives were simple but they really longed one thing….extended lifespans. the necrontyr people had ridiculously short life span because of their neiborhing star. Many years past but, and they pushed the limits of science, but no avail, there work was in vain. Then one day the race was visisted by the Old ones, the oldest of all the races. The two races got along but the necrontyr grew jealous of the old one’s lifespan and declared war. The necrontyr were easliy dispatched and the old ones were victorius. Then one day the necrontyr was visited by the C’tan other wise known as ths Star Gods. There were four star gods, there name were, Void Dragon, Nightbringer, Outsider, and the Deceiver. They offered eternal life to the necrontyr only if they give the gods star force to feed on, the necrontyr agreed and then, their souls were trapped into metal bodies, numbing their mind, thus becoming the feared living metal necrons!

the necrons have the most outstaning tecnology even found in the universe, their weapons rip skin, penetrate tank armor, stop time and space, solar energy, and mostly regenerate. the necrons have the special ability to revive themselves. the necrons also have a special titan like the tyranids, but the necron one is like a planet sized tomb spyder. also the pariah are not necrons, they are but, they are human, only in a monsterous metal form, the pariah are humans fused with the power of the living metal and carry warsythes that can decapitate even the most powerful of daemons. there are necron all over the certain planets, waiting to be awakened…

where are the c’tans?
the nightbringer is with his necrons
the deciver is constantly roaming the galaxies
the outsider is currnelty trapped in a trap made by the laughing god
the void dragon is resting on mars….
The Necrontyr
summary of the entire history.. thanks wikipedia!
In the universe of Warhammer 40,000, little is known about the origins of the ancient race known as the Necrontyr, or Necron for short. They were one of the earliest sentient races in the galaxy, older than even the ancient Eldar, appearing only a few million years after the birth of the stars. Their world was scourged by the radiation of the massive, violent star it closely orbited, cursing them to experience drastically short lifespans. The Necrontyr spent eons expanding their technology in an attempt to extend their lives. Their technology developed Necrodermis, a “living metal”, for constructing their ships with which they were able to leave their planet. These slow “tomb ships” full of cryonically frozen Necrontyr were sent to populate the stars over 60 million years ago. It was during their first difficult steps out into the wider galaxy that the Necrontyr first encountered the Old Ones. The differences between the two races were vast; where the Necrontyr had short painful lives, the Old Ones were blessed with incredible longevity, and where the Necrontyr were impatient, the Old Ones were infinitely understanding and patient beyond measure.
The Necrontyr grew bitter and jealous towards the Old Ones, and it was not long before this jealousy lead the Necrontyr into a futile war against the Old Ones’ civilization. The Old Ones were powerful psykers and had an unmatched strategic advantage in the form of the webway portals which allowed them to outmaneuver the Necrontyr at every opportunity. These significant advantages won out over the Necrontyr’s superior technology. Then, scientists studying the Necrontyr home star discovered a being of incredible power feeding off its massive energy output. The full weight of Necrontyr science was put behind detailing this discovery and it was not long before the Necrontyr realized the potential such an incredible power might have on the war against the Old Ones.
C’tan
Being a huge mass of energy, without form, the Necrontyr forged necrodermis bodies for the C’tan to inhabit and as a result they were able to coax the C’tan into the material universe using ‘The Star Bridge’. As the awesome power of the C’tan became material, the Necrontyr began to see these new beings not as guests, but as gods. The Necrontyr began to worship the C’tan as such, wanting them to destroy their hated enemies, the Old Ones. The first C’tan to pass into such a body was the Nightbringer, an incredibly powerful being who found the sweet lifeforce of the Necrontyr far more to its liking than the tasteless energy of the star and massacred many to satiate its appetite. It was only after considerable persuasion and pledges of servitude that the Necrontyr were able to stop the Nightbringer long enough to bring to its attention the Old Ones and the other races in the galaxy.
Soon after, the Necrontyr made contact with several more Star Gods, including the Deceiver. The Deceiver, a weaker and far more insidious being than its companions, was much more popular with the Necrontyr to the point where it had to send many worshippers to pay homage to the other C’tan lest they grow jealous of him. He offered the Necrontyr a way to win the war: they would assume bodies of necrodermis, built for war, and live forever, unbound by their deformities.
The Necrontyr agreed to the process and their consciousness were transferred into bodies made of necrodermis. However, the transformation dulled their minds and senses. As such they became the Necrons, warrior-slaves of the C’tan, harvesting life across the galaxy. With the assistance of the C’tan the Necrons won victory after victory against the Old Ones and had pushed the Old Ones to the brink of extinction. At this time the C’tan started to feed off each other. Before long there were only four of the C’tan remaining (The Nightbringer, The Deceiver, The Void Dragon and The Outsider), the others having been devoured by their fellow gods.
The Old Ones, desperate to survive, cultured life forms with ever closer links to the warp. The Eldar were their proudest and most powerful creations during this period, and the first to create beings of power to fight the C’tan. This period came to be known as the “War in Heaven”. During the war the Eldar war god Kaela Mensha Khaine, first and most powerful of the beings created by the Eldar, fought the Nightbringer and won a Pyhrric victory. As the Nightbringer’s necrodermis shattered , the Nightbringer exploded into shards of its deathly essence, which then shot into Khaine, permanently tainting him, while the Nightbringer simply transferred its consciousness into another waiting body. C’tan, being solely of the material realm, were extremely vulnerable to psychic based weaponry and feared psychic weapons so much that they banded together to split the warp from real space. It was never completed due to the growing cataclysm in the warp.
The Enslavers
Then the Enslavers appeared. The increased psychic link that the Old Ones had nurtured mirrored the destructive impulses of the warring races in the warp. Rage, deceit and despair (and later, lust) took their first steps to sentience, feeding on the raw emotion and mass influx of spirits resulting from the War in Heaven. These entities eventually became the Chaos Gods Khorne, Tzeentch, Nurgle and Slaanesh.
Meanwhile, the Enslavers began to dominate the psychic races for their own agendas. They pushed their way into the real world, killing millions and entering the minds of any living creatures, which they drove to fight and die for them. The Old Ones’ places of power fell to the horrors of their own creations. The Old Ones tried to save themselves by creating new races to defend their strongholds, but it was too late.
Awakening
Now, many millions of years after the Enslaver Plague, the Necrons and their masters have finally awoken to reclaim the galaxy, and begin, once again, to herd the living as their cattle. Finally, after so long, the galaxy is ready for the return of the Star Gods of the Necrons. The deadly power of the invincible Eldar Empire is long gone and their race is scattered, the unstoppable might and momentum of the Emperor’s Great Crusade has had 10,000 years to grind to a bloody and brutal stalemate against the inimical forces of the galaxy, and the Orkoid races have long since lost whatever cohesion they may ever have had. Even the Tyranids have shown an aversion to the Necrons, (with their hive fleets steering away from dead worlds where the necrons lie dormant) as well they might; since Necron metal could not be absorbed and digested, Tyranids could neither replenish their losses against the Necrons or engineer organisms designed to fight them. All who might have opposed the C’tan are either gone or humbled, the galaxy is a swirling maelstrom of regional and factional conflict and the lives of its trillions upon trillions of inhabitants are ripe for the picking. The deathly silent ranks of the Necrons stalk forth across their tomb worlds once again, to reassert their masters’ rule and inspire fear in the living.
The Necrons in the 41st Millennium
At present, the Necrons are more of a shadowy presence than a full-fledged force. They strike from nowhere and without warning, slaughtering their enemies and departing before reinforcements can arrive. The origins of these attacks and their motives are unknown, though it is clear that the Necron forces in the galaxy are but the first glimpses of the full might of the Necron war machine. Of the four remaining C’Tan, only two are active: The Deceiver and the Nightbringer. The Deceiver has been active for much longer than the Nightbringer, infiltrating various cultures and manipulating events. The Nightbringer was later intentionally awakened from its tomb on Pavonis by Dark Eldar pirates and a human by the name of Kasimir deValtos. The other two are the Void Dragon and the Outsider; the former is rumored to be dormant, in stasis inside Mars and the later is trapped inside the “Vaul Sphere.”
Necron scout ships recently bypassed the fleets and defenses protecting the Solar System, reaching the very surface of Mars (homeworld of the Adeptus Mechanicus) itself before being destroyed. Some reason the landing is linked to the resting place of the fourth C’tan, the Void Dragon, entombed deep beneath the Martian surface. Understandably this casts doubt on the supposedly impregnable status of Holy Terra, and the incident remains a heavily-guarded secret within the Imperium.
Necron forces originate from uncharted tomb-worlds. Their phase technology allows them to swiftly deploy anywhere in the galaxy. In defeat they “phase-out” and return to the tomb-world for repairs. Any Necrons that have fallen in battle can either be repaired there and it will continue to fight or it will phase out and return to its tomb world to be rebuilt by the Tomb Spyders there. Very rarely does anything remain of the Necrons after an attack regardless of whether it was successful or not.
Other than direct battle, the Necrons have infiltrated the Imperium to an unknown extent. Their elite anti-psyker troops, the Pariahs, are a cross-breed with human genes and it is as yet unknown if the Necrons developed the Pariah project by themselves or with the help of Imperial traitors (or possibly even Adeptus Mechanicus). It is known, however, that the C’tan had the Pariah gene placed in the human genepool several million years ago. This has since manifested itself in the agents of the Culexus temple, specialist anti-psyker assassins and Untouchables such as Alizebeth Bequin, one of Inquisitor Eisenhorn’s entourage.
Necron Energy
Necrons generate energy by using a form of gauss contained antimatter annihilation reactor. The details of this energy source are not well understood by the other races in the 40k universe. This energy source is extremely efficient, and offers a great deal of energy over time with only minimal fuel storage required due to antimatter’s extreme energy density. It is also supposed that Necron bodies contain a variety of batteries and or capacitors which are used to keep the necron powered during special circumstances, as well as allowing the Necron to easily hibernate by giving it the ability to self-restart its reactor, and store the fuel during hibernation. The green energy seen to emit from the heavily armoured rib-like vents in the Necrons chest is actually dissipating gauss energy from the antimatter reactor.
This reactor feeds the gauss energies that contain the reaction, allowing for simplicity and safety in the design. The stronger the antimatter reaction, the stronger the gauss field that contains it. This excess generated gauss energy is used to power the Necron’s systems, as well as the gauss weaponry used by the Necrons. This energy is responsible for the green glow emitted by necron electronics, as well as the bright green glow during regeneration of living metal. The gauss energy, while not required for nanites to repair Necron materials, is known to be able to speed up the process.
While most Necron reactors are contained in heavily armoured chambers, the reactors in Necron bodies are not as well armoured due to limitations in size. It is known that heavy concentrations of fire to a Necron’s torso can eventually damage the reactor, and take it out of the battle, since the reactor is the most difficult part of a necron body to repair. These Necrons are never gone for long, however, since Tomb Spyders can sometimes do in-field repairs, and the necron tombs have adequate technology to repair the damage.
Necron Forces & Weaponry
Most Necrons are tall, skeletal figures made of a living metal, or in some rare cases they are a polymer-type material, which provides excellent protection in battle and also has the special self-repair effect, which means even heavily damaged Necrons can quickly return to the battle. Psychologically the Necrons are a shadow of their former selves, it is unknown how much independent thought they are capable of. It is mentioned in Xenology that some Necrons may have retained memories. In any case, the Necron Lords are the only Necron that are known as being sentient.
Another phenomenon is the almost magical withdrawal of Necron forces. If the Necron are greatly losing a battle, their entire force will vanish in a mist. This even includes “dead” Necrons (those who have not yet repaired themselves) and those already engaged in close combat. Because of this, enemy forces like the Imperium have had great difficulty in obtaining Necron artifacts or “corpses” to analyze.
In the Warhammer 40k story, the names and terms that describe the Necron forces and their weapons, all come from the other 40k races and not the Necrons themselves. Aside from the C’tan, the Necrons rarely communicate to non-Necrons; only the C’tan known as the Deceiver has been observed infrequently communicating with non-Necrons. One exception to this is the “Thing in cell 1″ from Xenology. This is revealed to be a Necron, and it also speaks to Shasam, revealing itself as a Necron who still retains memory. It mentions at the time that itself and other Necrons like it have infiltrated the Inquisition and have had a great deal of control within it. A Necron also spoke to a Pariah during the attack on Lorn V when the Pariah made contact with the invading forces. There is only one other similar incident, during the online article The First Pariah. In this article an unknown Necron entity gives instructions to an ex-Culexus Temple Assassin. The Pariah formerly known as Thomas Macabee, during the Dark Crusade, worked as the spokesman for the Necron Force, often exchanging banter with the enemy commander, except when the player (playing as the Necrons) would attack the Choas Stronghold, the Necron Lord himself would speak, albeit in an unintelligable language.
Necron Units
In the game, Necrons are powerful due to their devastating Gauss weapons and other powerful Wargear, such as Warscythes, The Staff of Light etc and their ability to self-repair. Their biggest weaknesses is their low number of unit types and high points cost. If three-quarters of a Necron force is defeated, the Necrons will disappear from the battlefield in a mist and lose the battle.
Necron Destroyers
- Destroyers are Necron Warriors (specifically Immortals) fused to fast and agile hovercraft platforms. Equipped with Gauss Cannons and sophisticated targeting systems which enable them to fire while moving, Destroyers are ideal for hit-and-run attacks or disrupting enemy flanks. They also come in a Heavy Destroyer variant, which is armed with the more powerful Heavy Gauss Cannon which is useful for destroying foes with the heaviest armor.
Necron Flayed Ones
- Flayed Ones are Necrons who retain some of their original consciousness and have been driven mad by their ageless imprisonment. They are quite capable melee fighters, with claws and blades that can flay a man alive in seconds. They usually adorn themselves with still wet pieces of skin and hide from their latest victims. In such a state, they are a terrifying sight to behold. Enemy fighters lose their nerve by just looking at the Flayed Ones. Flayed Ones also frequently serve as scouts. They can sneak ahead of the main Necron force or even bury themselves in the ground, and can use either method to gain the element of surprise during a battle.
Necron Immortals
- Those favored Necrontyr who were among the first to give up their flesh and embrace the metal were rewarded by being Immortals. They are more durable, heavy variants of the Warrior and they wield Gauss Blasters, calibrated for maximum effectiveness against infantry. Immortals are fully capable of taking down vehicles with their Gauss weapons as well.
- In Warhammer 40,000: Dawn of War: Dark Crusade, they are described as dealing excellent damage to vehicles and normal damage to other unit types; for game mechanics reasons, units in Dark Crusade tend to be specialized against particular unit types.
Necron Lord
- Necron Lords are the commanders of Necron forces, chosen due to being one of the few Necrons to retain sentience. They are formidable foes on the battlefield, being quite adept with both ranged and close combat weaponry. Due to their special position as “leaders” in the Necron forces, they are often equipped with special gear. This gear often increases the effectiveness of other Necrons around the Lord, such as augmenting their healing factor, or allowing them to teleport to crucial points in a battle; other gear carried can increase the Lord’s survivability or his prowess in battle. Necron Lords are also some of the few Necrons who keep pieces of memory remaining from their previous lives. Necron Lords are ranked in staged levels of importance, ranging from strike force level bronze lords, to Platinum level overlords.
- The Necron Destroyer Lord is another version of the Necron Lord, a lesser Lord’s torso attached to the body of a Necron Destroyer.
- Necron Warriors are the backbone of the Necron army. They are numerous and provide strong fire support with their Gauss Flayers. Their “living metal” bodies allow them to sustain massive damage and continue functioning.
Necron Wraiths
- Wraiths are one of the more sophisticated Necron units. They lack legs or a lower body (except for the spinal cord) and hover over the battlefield, moving at supernatural speeds. They are fearsome close combat warriors, and they can phase in and out during their flight, becoming ghostly figures (thus the name wraith). This phase shift ability allows them to move through solid objects or even to avoid damage. It has been suggested that Wraiths were murderers or psychopaths before their steel imprisonment.
- Monoliths are essentialy big weapons platforms. Shaped like pyramids, these have the power to rip an Imperial Guard Baneblade tank to shreds, with one big gauss crystal-powered gun on the top and countless other smaller guns,
Pariahs
- Pariahs represent the true horror of a Necron-ruled galaxy. They are created by fusing Necron technology with human victims who bear the “Pariah gene” (a rare and unusual genetic defect which gives the bearer a negative warp presence). Each Pariah is a formidable warrior, and wields a deadly warscythe with a Gauss Blaster built in. They radiate an unnatural aura that severely unnerves their enemies, especially psykers. Interestingly, since Pariahs are partly human, they are unable to self-repair, unlike other Necrons.
- Within the Imperium, Humans bearing the Pariah gene are also known as “Pariahs”. Some become Culexus Assassins, who are used by the Imperium to combat enemy psykers. It is unknown whether the C’tan somehow control this temple or intend to do so in the future, for all its members are a product of their plans. It is possible that it was the C’tan who originally put the “Pariah Gene” in humanity gene pool and have merely been waiting for the proper time to make use of it and make Pariahs.
Scarab Swarms
- Countless small, beetle-like robots called Scarabs often appear on the battlefield; these clouds of Scarabs are termed Scarab Swarms by their opponents. These swarms rely on sheer numbers to make themselves difficult to destroy, and are useful for disrupting enemies who are caught unaware. They can be upgraded with “disruption fields” which warp reality around their numerous claws. Large numbers of Scarab Swarms upgraded with “disruption fields” can tear apart even the most heavily armored of vehicles and have even been known to completely destroy Baneblades. Tomb Spyders are the ones that produce these scarabs but with the expense of the Tomb Spyders’ health.
Tomb Spyders
- Tomb Spyders are large, spider-like robots which are normally tasked with maintaining the Necron tomb complexes. They sometimes appear on the battlefield, where they make resilient fighters who have limited ability to augment the healing factor of the “living metal” on nearby Necrons. They also can use their internal systems to manufacture Scarabs in the midst of a battle.
Necron Weapons
In the game, Necrons are powerful due to their devastating Gauss weapons and other powerful Wargear, such as Warscythes, The Staff of Light, and other weapons as well as their ability to self-repair. All Necron weapons listed as Gauss Weapons also have the ability to damage opponents even if normally impossible. In the tabletop, a roll of 6 on a dice scores a glancing hit automatically on a vehicle, and an instant wound on non-vehicle units. Their biggest weaknesses are their low number of unit types and high points cost, not to mention the fact that they vanish if three quarters of their force are defeated (phase out).
Gauss Flayer
- Gauss Flayers are the most basic Necron weaponry. They feature a single Gauss tube that is charged and releases a burst of electromagnetic energy. This electromagnetic blast is calibrated towards disrupting the molecular bonds of a target. As each ‘layer’ is exposed, it is broken apart and stripped away, accounting for the ‘flayer’ name of this weapon. Other Gauss weapons use exactly the same method of destruction, however due to their higher strengths the process is much more rapid.
Gauss Cannons
- Gauss Cannons are one of the most powerful weapons wielded by the Necron armies. Its high strength and armour-piercing characteristics allow this weapon to cut down swathes of light infantry, as well as damage even the heaviest tanks due to the “Gauss Weapons” rule. Its high rate of fire allows it to pummel tanks until a critically damaging hit is scored.
- Heavy Gauss Cannons are an anti-tank variant wielded by Heavy Destroyers. Sacrificing firing rate for a single high-strength shot, the Heavy Gauss cannon is almost guaranteed to destroy lighter armoured vehicles with a single shot, and hardly need rely on the “Gauss Weapons” rule to damage heavier fighting vehicles.
Gauss Flux Arc
- Gauss Flux Arcs are mounted on vehicles, and are primarily defensive weapons in battle. Being slightly better than a flayer, they have limited killing potential. Whilst the flux arc can cut down smaller troops, it will be ineffective against vehicles and heavy infantry.
Particle Whip
- Particle Whips are the primary weapon systems on the monoliths, and Necron tomb ships. They are powered by a large Gauss crystal, and are capable of taking down entire units of troops in single shots. The weapon relies on firing an ionised particle beam at a target, along which flows an immensely powerful bolt of Gauss energy. Upon contact with solid matter, the reaction is profoundly destructive, often obliterating the point of impact and severely damaging the surrounding area. Depending on the size and power source of the Particle Whip, its application can vary. The ground based version carried by the Monolith is primarily anti-infantry, while larger variants wielded by Necron spacecrafts require immense amounts of energy to fire, but are capable of crippling capital-size ships. Tomb Spyders can wield a lighter version of this weapon, although its range and power are extremely limited compared to their larger counterparts.
Staff of Light
- The Staff of Light is a weapon that is only carried by the Necron Lord. It has great melee potential, and is even capable of a limited burst of ranged attacks. While not terribly powerful, it offers a solid weapon for defense and gives the Necrons their first real melee weapon.
Warscythes
- Warscythes are the strongest melee weapon that the Necrons have at their disposal. Made from the same material as the Necrons themselves, it has the capacity to carve holes in tanks and cut straight through the thickest of bunker walls. Carried only by Pariahs and Lords, it is a weapon that is seldom employed in standard combat, but they can’t be underestimated as they can cut through most energy fields, rendering all kinds of saves useless against them. Pariah-carried versions have a built-in Gauss Blaster as well.
Necron Pylon
- Pylons are enormous ground based defense platforms that are capable of taking down spacecraft and ground units alike. The pylons have been seen erected on only the most desolate of worlds, suggesting that they are installed in the last stages of a planet’s harvesting. The Necrons also seem to teleport them into position along with very large attack forces, to act as super-heavy siege weapons, often being employed against Titans and fortresses. They could also be markers of some sort, and are commonly recorded as sending out signals and energy into the deepest regions of the galaxy.
- A hit from a Pylon’s energy weapon is sufficient to breach almost any manner of physical shields and energy fields, instantly slaying infantry and inflicting catastrophic damage on all but the most durable of vehicles.
Various Weapons
- There is a whole slew of weapon variants such as Gauss grenades, and Nightmare projectors, but the Imperium has very limited information on these, such as their use thus far has been severely limited. Again, this points to the Necrons being a harvesting force, rather than a pure invasion force.
Necron Fleets
While Necron forces are usually land-based, Necron space vessels are not unheard of and are quite possibly much more common than people realize. They are probably simply not seen and so the Necrons seem to have the terrifying ability to appear out of nowhere. There are more than two dozen records of Necron space contacts in the Imperial archives, and there are accounts of other races battling Necron fleets.
Necron mastery of physical technology is beyond anything the galaxy has ever seen and surpasses even that of the highly advanced Eldar. Their ships are stunningly fast and agile, equipped with propulsion systems which are capable of travelling interstellar distances without entering the Warp. This is achieved, as far as is known, by making their ships unbound by inertia, allowing them to accelerate almost instantly and infinitely, which explains why Necron ships are often seen to be visibly decelerating upon reaching the site of battle. This also protects them from many of the practical problems and dangers of warp travel. All Necron ships are well-armored, equipped with self-repair systems and use an advanced stealth technology which makes them invisible to enemy targeting systems, granting Necron vessels surprising staying power overall. Indeed, these vessels are so dangerous that they once reached deep into the heart of the Imperium near Mars before being gunned down by planetary defense system. Necron naval weaponry is frighteningly devastating; one necron ship is more than a match for a small imperial fleet while larger necron ships have been known to cripple entire fleets with a single shot and are known to by-pass many conventional defense systems, such as void shields and even Eldar holofields, and strike with an unearthly accuracy.
In every battle so far engaging Necrons on even terms proved to be suicide. Fortunately, all of the Necron fleets encountered so far were small task forces that usually disengaged and phased out like their land-based counterparts rather than putting up a full fight. However, their frequency seems to be increasing and the possibility of a massive Necron attack is dreaded by the Imperium as well as other sentient races. Even as a raiding force, they are a serious threat since they are fully capable of outmaneuvering most other fleets (probably with the exception of Eldar and their dark kin). This often leads to catastrophic losses for enemy fleets and forces them to stall for reinforcements to arrive, at which point the Necrons simply phase out again.
Living Metal
Living Metal is the basis of Necrontyr technology. It is extremely durable and can dynamically restructure itself to change shape or to adapt to an outside effect, as well as having the capability to mend itself when damaged. The physical shells that contain the C’tan are made from it, so called Necrodermis as are the Necron metal bodies (including starships and vehicles) and some of their weapons. The C’tan Phase Sword and C’tan Phase Knife also use similar technology. Literally, the name means “corpse skin” (from Greek νεκρος (as discussed earlier), and δερμις dermis).
The C’tan are encased in Necrodermis upon their creation, resulting in a trapping of a horrific amount of energy. On the battlefield, if this Necrodermis is somehow ruptured or broken, either by means of weaponry or accident, the C’tan encapsulated inside the Necrodermis will escape, resulting in a massive release of this energy. This creates a damaging explosion with a large radius, damaging Necron and enemy alike. The Necrodermis has the capacity to absorb energy and use that energy to repair itself, allowing it to house the energies of C’tan. when a C’tan is destroyed in this manner the sheer energy of the C’tan will return to a necron tomb and reform into its god-like form again
Pylon
Immobile gun emplacements rather than actual vehicles, Pylons are huge crescent-shaped constructs with a glowing green crystal in the middle. They can be deployed anywhere on the battlefield to support Necron assaults by teleportation (similar to a Monolith) or will rise out of the ground to defend tombworlds. Once deployed, the Pylon firmly settles on the ground and keeps its position until the battle is won or the Pylon is destroyed. As with the Monolith they are very well protected but are even sturdier and can absorb incredible amounts of enemy fire. Pylons are equipped with close-range Gauss Flux Arc Projectors and extremely long-range Particle Accelerator cannon. As of the current Warhammer 40,000 storyline, these are known to have been encountered only seven times by Imperial forces, resulting in significant casualties each time.
Destroyers
destroyers are the fast heavy support machine that quickly dispatches flesh and armor alike. they are the necron skimmer and the fast agile machine has 3 vaiants.
Destroyers: Kill infantry
Heavy Destroyers: Kill tanks
Lord destroyers: kill anything they want.
Tomb Stalker
The Tomb Stalker first appeared in the 2006 Medusa V campaign and it appears to be the Necron equivalent of a titan. The Tomb Stalker was either built by the Necron forces on Medusa V or brought with them. It is described in this quote from week 2 of the campaign “The Cadian 12th, along with a detachment of Imperial Fists Astartes, a Baneblade and two mighty Warlord titans from the Legio Skarlos have encountered a vast Necron force on the ash wastes of Battle Zone Hydra. The Necrons had already been gathering in numbers by the time the warriors and epic war machines of the beloved Emperor drew the Xenos into battle. Their forces included many Obelisks, waves of Destroyers and a large – and never before seen – mechanical spider-like creature with a massive glowing thorax. The fighting was fierce, with the Imperial Fists acquitting themselves well by destroying at least five of the Obelisks. Unfortunately the Baneblade was lost due to the destructive might of the spider-shaped abomination.” In the 2006 UK games day, the 40k mega battle featured a Necron force including many converted Tomb Stalkers. It is unknown whether a model will be made or not, but if it is it will probably be made by Forge World.
Eternal Engines of Destruction
In the Apocalypse book, it is mentioned that the Necrons have access to weapons of immense destructive power, and a wide variety of destructive war machines, only they have not yet began to use them, and if they are used, none survive to tell of it. It is speculated that the Tomb Stalker was one of these, and only utilized when it was necessary. Also, the book briefly mentions Necron Flyers. It is supposed that these may be expanded upon, and given rules and models.
Spacecraft
No Necron ships use the warp for travel. Instead they rely on their ‘inertia-less drive’, giving them faster than light travel. This appears to allow the Necron ships to travel at limitless speeds.
Cairn class Tombship
The largest Necron ship encountered so far, the Tombship is a terrifyingly well-armed craft easily capable of defeating any Imperial battleship. Equipped with various heavy weapon batteries for both long and short range attack, Tombships can wreak havoc while absorbing a disheartening amount of return fire. They are also known to sometimes carry special vaults called Sepulchres. These mysterious devices wear down the minds of enemy crews, causing unrest throughout the ship and disrupting the chain of command. Also, Sepulchre-equipped Tombships are able to shoot down incoming ordnance much more easily than their normal counterparts.
Fortunately for all races, Tombships have so far only been met on seven occasions, always serving as flagships. While thought to be the largest vessel serving the Necrons, some Orks talk about another class of Necron battleship larger yet, dwarfing one of their mighty space hulks. Knowing Orkish behaviour, however, it would not be surprising if this was simply the ramblings of fleeing greenskins attempting to salvage some shred of ‘dignity’. However the potency of Necron military might demonstrated in the past combined with the short time during which they have made their presence known means that these reports should not be dismissed.
Scythe class Harvest Ship
Designated as cruisers of Necron fleets, Harvest Ships are a common sight in any Necron force. Their sleek lines make them appear lightly built, but this is highly deceptive as many pilots found out the hard way. Harvest Ships are incredibly resilient for their size and have an impressive amount of firepower, carrying weapon systems similar to that of a Cairn Tombship. With speed, resilience and firepower, the Harvest Ship is a match for any but the largest Imperial craft.
Shroud class Light Cruiser
More of an infiltration ship with sensor systems. Shrouds can pass through minefields undetected while scanning enemy formations and relaying information to the rest of the Necron fleet, giving the Necron commanders an important advantage. The five Necron vessels that infiltrated the Adeptus Mechanicus homeworld in the “Mars Gambit” incident were all Shroud light cruisers.
Jackal class Raider
Necron Raiders are designated to be the equivalents of Imperial escort ships and are a common sight in any Necron fleet like their Imperial counterparts. Small and very agile vessels, Raiders are usually utilized as fighter support for larger Necron ships. Jackal is the slightly larger variant of the two known Raider classes.
Dirge class Raider
The Dirge class is the smaller variant of Necron Raiders. While lacking the firepower of Jackals, they are one of the fastest vessels in the battlefield, capable of outstripping almost any other ship in existence in a straight line.


…..Damn. Thats a long post. But great info.
LET THE GALAXY BURN, HAIL HORUS!!!
lol thanks man, also tell blue about his account if ya havent
long post.
thnx